Resolution too low alert!

You are trying to run this game on a device which has insufficient resolution to display the game properly. Just so you know ...

Are you brave enough? To descent? To descent deep down into the darkness and claim the legendary treasure? Yes? Let's see about that ...

Hero's name:

Instructions:

Survival guide:

'Train' your hero to adapt to his environmental challenges.

Running away is always a possibility.

Game will save a checkpoint whenever you descend the stairs to a new level for the first time.

KEYS:

Use cursor keys to move.

CTRL ... cast magic.

H ... use healing potion

M ... use mana potion

A, D ... move scroll selection cursor

TAB ... level up

ENTER ... cast selected scroll

F4 ... pause/resume game

SCROLLS:

Light

Magic lamp

DrainMana

Drain Mana: drains mana from all creatures in the area. Also yours!

Map

Map: reveals the location of the temple or other important areas

BoostWeapon

Increase the damage of your sword for the duration of the fight.

BoostArmor

Increase your armor for the duration of the fight.

DestroyArmor

Decrease your opponent's armor for the duration of the fight.

DestroyWeapon

Decrease the damage of your opponent's sword for the duration of the fight.

Cripple

Cripple: Drains agility and speed of the nearby monsters.

Invisibility

Invisibility: I will let you figure this one by yourself..

Magic Boost

Magic Boost: boost your magic abilities for a while

Petrify

Petrify: petrifies all enemies in a certain range

Teleport to Temple

Teleport to the Temple: instant jump to the temple. Could also be on top of some scary monster ...

Luck

Hero's luck is temporarily increased. One of the game's mysteries.

HalfLife

Monster's life energy is halved.

About: Sword of Fargoal

'Deep Down Into the Darkness' was inspired by C64 classic Sword of Fargoal from 1983, which was itself influenced by 1980 Unix game Rogue.

Features Dijkstra's and A* algorithms for path finding and my own algorithm for procedural dungeon generation.