CoolSchool, Mija Selič, s.p.
Izobraževanja iz zgodnjega učenja tujega jezika
Cesta na Ostrožno 13, Celje 3000
You are trying to run this game on a device which has insufficient resolution to display the game properly. Just so you know ...
Are you brave enough? To descent? To descent deep down into the darkness and claim the legendary treasure? Yes? Let's see about that ...
'Train' your hero to adapt to his environmental challenges.
Running away is always a possibility.
Game will save a checkpoint whenever you descend the stairs to a new level for the first time.
Use cursor keys to move.
CTRL ... cast magic.
H ... use healing potion
M ... use mana potion
A, D ... move scroll selection cursor
TAB ... level up
ENTER ... cast selected scroll
F4 ... pause/resume game
Drain Mana: drains mana from all creatures in the area. Also yours!
Map: reveals the location of the temple or other important areas
Increase the damage of your sword for the duration of the fight.
Increase your armor for the duration of the fight.
Decrease your opponent's armor for the duration of the fight.
Decrease the damage of your opponent's sword for the duration of the fight.
Cripple: Drains agility and speed of the nearby monsters.
Invisibility: I will let you figure this one by yourself..
Magic Boost: boost your magic abilities for a while
Petrify: petrifies all enemies in a certain range
Teleport to the Temple: instant jump to the temple. Could also be on top of some scary monster ...
Hero's luck is temporarily increased. One of the game's mysteries.
Monster's life energy is halved.
'Deep Down Into the Darkness' was inspired by C64 classic Sword of Fargoal from 1983, which was itself influenced by 1980 Unix game Rogue.
Features Dijkstra's and A*
algorithms for path finding and my own algorithm for procedural dungeon generation.